LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpTerrain.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 2 2 100.0 %
Date: 2023-01-19 00:18:29 Functions: 3 4 75.0 %

          Line data    Source code
       1             : /* Copyright (C) 2017 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICMPTERRAIN
      19             : #define INCLUDED_ICMPTERRAIN
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : #include "simulation2/helpers/Position.h"
      24             : 
      25             : #include "maths/FixedVector3D.h"
      26             : 
      27             : class CTerrain;
      28             : class CVector3D;
      29             : 
      30          12 : class ICmpTerrain : public IComponent
      31             : {
      32             : public:
      33             :     virtual bool IsLoaded() const = 0;
      34             : 
      35             :     virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) const = 0;
      36             : 
      37             :     virtual CVector3D CalcExactNormal(float x, float z) const = 0;
      38             : 
      39             :     virtual entity_pos_t GetGroundLevel(entity_pos_t x, entity_pos_t z) const = 0;
      40             : 
      41             :     virtual float GetExactGroundLevel(float x, float z) const = 0;
      42             : 
      43             :     /**
      44             :      * Returns number of tiles per side on the terrain.
      45             :      * Return value is always non-zero.
      46             :      */
      47             :     virtual u16 GetTilesPerSide() const = 0;
      48             : 
      49             :     /**
      50             :      * Returns number of vertices per side on the terrain.
      51             :      * Return value is always non-zero.
      52             :      */
      53             :     virtual u16 GetVerticesPerSide() const = 0;
      54             : 
      55             :     /**
      56             :      * Returns the map size in metres (world space units).
      57             :      */
      58             :     virtual u32 GetMapSize() const = 0;
      59             : 
      60             :     virtual CTerrain* GetCTerrain() = 0;
      61             : 
      62             :     /**
      63             :      * Call when the underlying CTerrain has been modified behind our backs.
      64             :      * (TODO: eventually we should manage the CTerrain in this class so nobody
      65             :      * can modify it behind our backs).
      66             :      */
      67             :     virtual void ReloadTerrain(bool ReloadWater = true) = 0;
      68             : 
      69             :     /**
      70             :      * Indicate that terrain tiles within the given region (inclusive lower bound,
      71             :      * exclusive upper bound) have been changed. CMessageTerrainChanged will be
      72             :      * sent to any components that care about terrain changes.
      73             :      */
      74             :     virtual void MakeDirty(i32 i0, i32 j0, i32 i1, i32 j1) = 0;
      75             : 
      76         196 :     DECLARE_INTERFACE_TYPE(Terrain)
      77             : };
      78             : 
      79             : #endif // INCLUDED_ICMPTERRAIN

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