LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpSoundManager.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 2 2 100.0 %
Date: 2023-01-19 00:18:29 Functions: 3 4 75.0 %

          Line data    Source code
       1             : /* Copyright (C) 2020 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICMPSOUNDMANAGER
      19             : #define INCLUDED_ICMPSOUNDMANAGER
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : #include "lib/file/vfs/vfs_path.h"
      24             : #include "maths/FixedVector3D.h"
      25             : #include "simulation2/helpers/Player.h"
      26             : 
      27             : /**
      28             :  * Interface to the engine's sound system.
      29             :  */
      30           6 : class ICmpSoundManager : public IComponent
      31             : {
      32             : public:
      33             :     /**
      34             :      * Start playing audio defined by a sound group file.
      35             :      * @param name VFS path of sound group .xml, relative to audio/.
      36             :      * @param source entity emitting the sound (used for positioning).
      37             :      */
      38             :     virtual void PlaySoundGroup(const std::wstring& name, entity_id_t source) = 0;
      39             : 
      40             :     /**
      41             :      * Start playing audio defined by a sound group file.
      42             :      * @param name VFS path of sound group .xml, relative to audio/.
      43             :      * @param sourcePos 3d position of the sound emitter.
      44             :      */
      45             :     virtual void PlaySoundGroupAtPosition(const std::wstring& name, const CFixedVector3D& sourcePos) = 0;
      46             : 
      47             :     /**
      48             :      * Start playing audio defined by a sound group file for a player.
      49             :      * @param name VFS path of sound group .xml, relative to audio/.
      50             :      * @param player the player entity.
      51             :      */
      52             :     virtual void PlaySoundGroupForPlayer(const VfsPath& groupPath, const player_id_t playerId) const = 0;
      53             : 
      54             :     virtual void StopMusic() = 0;
      55             : 
      56         116 :     DECLARE_INTERFACE_TYPE(SoundManager)
      57             : };
      58             : 
      59             : #endif // INCLUDED_ICMPSOUNDMANAGER

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