LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpPlayer.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 2 50.0 %
Date: 2023-01-19 00:18:29 Functions: 1 4 25.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICMPPLAYER
      19             : #define INCLUDED_ICMPPLAYER
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : struct CColor;
      24             : class CFixedVector3D;
      25             : 
      26             : /**
      27             :  * Player data.
      28             :  * (This interface includes the functions needed by native code for loading maps,
      29             :  * and for minimap rendering; most player interaction is handled by scripts instead.
      30             :  * Also includes some functions needed for the non visual autostart.)
      31             :  */
      32           0 : class ICmpPlayer : public IComponent
      33             : {
      34             : public:
      35             :     virtual CColor GetDisplayedColor() = 0;
      36             :     virtual CFixedVector3D GetStartingCameraPos() = 0;
      37             :     virtual CFixedVector3D GetStartingCameraRot() = 0;
      38             : 
      39             :     virtual bool HasStartingCamera() = 0;
      40             :     virtual std::string GetState() = 0;
      41             : 
      42         116 :     DECLARE_INTERFACE_TYPE(Player)
      43             : };
      44             : 
      45             : #endif // INCLUDED_ICMPPLAYER

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