LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpFogging.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 2 50.0 %
Date: 2023-01-19 00:18:29 Functions: 1 4 25.0 %

          Line data    Source code
       1             : /* Copyright (C) 2015 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICMPFOGGING
      19             : #define INCLUDED_ICMPFOGGING
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : #include "simulation2/helpers/Player.h"
      24             : 
      25             : /**
      26             :  * Handles the fogging of out-of-sight enemy entities, by creating mirage
      27             :  * entities.
      28             :  * This allows hiding changes, especially destruction status or health.
      29             :  */
      30           0 : class ICmpFogging : public IComponent
      31             : {
      32             : public:
      33             :     virtual bool IsActivated() = 0;
      34             :     virtual bool WasSeen(player_id_t player) = 0;
      35             :     virtual bool IsMiraged(player_id_t player) = 0;
      36             :     virtual void ForceMiraging(player_id_t player) = 0;
      37             : 
      38         116 :     DECLARE_INTERFACE_TYPE(Fogging)
      39             : };
      40             : 
      41             : #endif // INCLUDED_ICMPFOGGING

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