|
Function Name  |
Hit count  |
CCmpUnitRenderer::LookupUnit(ICmpUnitRenderer::tag_t) |
0 |
CCmpUnitRenderer::RemoveUnit(ICmpUnitRenderer::tag_t) |
0 |
CCmpUnitRenderer::UpdateUnit(ICmpUnitRenderer::tag_t, CUnit*, CBoundingSphere const&) |
0 |
CCmpUnitRenderer::Deserialize(CParamNode const&, IDeserializer&) |
0 |
CCmpUnitRenderer::Interpolate(float, float) |
0 |
CCmpUnitRenderer::RenderSubmit(SceneCollector&, CFrustum const&, bool) |
0 |
CCmpUnitRenderer::UpdateUnitPos(ICmpUnitRenderer::tag_t, bool, CVector3D const&, CVector3D const&) |
0 |
CCmpUnitRenderer::SetDebugOverlay(bool) |
0 |
CCmpUnitRenderer::RecomputeSweptBounds(CCmpUnitRenderer::SUnit*) |
0 |
CCmpUnitRenderer::SUnit::SUnit() |
0 |
CCmpUnitRenderer::AddUnit(CEntityHandle, CUnit*, CBoundingSphere const&, int) |
0 |
CCmpUnitRenderer::Serialize(ISerializer&) |
0 |
CCmpUnitRenderer::GetFrameOffset() const |
0 |
CCmpUnitRenderer::UpdateVisibility(CCmpUnitRenderer::SUnit&) const |
0 |
CCmpUnitRenderer::GetComponentTypeId() const |
0 |
CCmpUnitRenderer::PickAllEntitiesAtPoint(std::vector<std::pair<CEntityHandle, CVector3D>, std::allocator<std::pair<CEntityHandle, CVector3D> > >&, CVector3D const&, CVector3D const&, bool) const |
0 |
_GLOBAL__sub_I_CCmpUnitRenderer.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
CCmpUnitRenderer::HandleMessage(CMessage const&, bool) |
1 |
CCmpUnitRenderer::TurnStart() |
1 |
CCmpUnitRenderer::Deallocate(IComponent*) |
3 |
CCmpUnitRenderer::Init(CParamNode const&) |
3 |
CCmpUnitRenderer::Deinit() |
3 |
CCmpUnitRenderer::Allocate(ScriptInterface const&, JS::Handle<JS::Value>) |
3 |
CCmpUnitRenderer::CCmpUnitRenderer() |
3 |
CCmpUnitRenderer::~CCmpUnitRenderer() |
3 |
CCmpUnitRenderer::~CCmpUnitRenderer().2 |
3 |
RegisterComponentType_UnitRenderer(CComponentManager&) |
116 |
CCmpUnitRenderer::ClassInit(CComponentManager&) |
116 |
CCmpUnitRenderer::GetSchema[abi:cxx11]() |
116 |