LCOV - code coverage report
Current view: top level - source/renderer/scripting - JSInterface_Renderer.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 9 20 45.0 %
Date: 2023-01-19 00:18:29 Functions: 3 11 27.3 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "JSInterface_Renderer.h"
      21             : 
      22             : #include "graphics/TextureManager.h"
      23             : #include "renderer/RenderingOptions.h"
      24             : #include "renderer/Renderer.h"
      25             : #include "scriptinterface/FunctionWrapper.h"
      26             : 
      27             : namespace JSI_Renderer
      28             : {
      29             : #define IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) \
      30             : bool Get##NAME##Enabled() \
      31             : { \
      32             :     return g_RenderingOptions.Get##NAME(); \
      33             : } \
      34             : \
      35             : void Set##NAME##Enabled(bool enabled) \
      36             : { \
      37             :     g_RenderingOptions.Set##NAME(enabled); \
      38             : }
      39             : 
      40           0 : IMPLEMENT_BOOLEAN_SCRIPT_SETTING(DisplayFrustum);
      41           0 : IMPLEMENT_BOOLEAN_SCRIPT_SETTING(DisplayShadowsFrustum);
      42             : 
      43             : #undef IMPLEMENT_BOOLEAN_SCRIPT_SETTING
      44             : 
      45           0 : std::string GetRenderPath()
      46             : {
      47           0 :     return RenderPathEnum::ToString(g_RenderingOptions.GetRenderPath());
      48             : }
      49             : 
      50           0 : std::string GetRenderDebugMode()
      51             : {
      52           0 :     return RenderDebugModeEnum::ToString(g_RenderingOptions.GetRenderDebugMode()).c_str();
      53             : }
      54             : 
      55           0 : void SetRenderDebugMode(const std::string& mode)
      56             : {
      57           0 :     g_RenderingOptions.SetRenderDebugMode(RenderDebugModeEnum::FromString(mode));
      58           0 : }
      59             : 
      60           0 : bool TextureExists(const std::wstring& filename)
      61             : {
      62           0 :     return g_Renderer.GetTextureManager().TextureExists(filename);
      63             : }
      64             : 
      65             : #define REGISTER_BOOLEAN_SCRIPT_SETTING(NAME) \
      66             : ScriptFunction::Register<&Get##NAME##Enabled>(rq, "Renderer_Get" #NAME "Enabled"); \
      67             : ScriptFunction::Register<&Set##NAME##Enabled>(rq, "Renderer_Set" #NAME "Enabled");
      68             : 
      69          12 : void RegisterScriptFunctions(const ScriptRequest& rq)
      70             : {
      71          12 :     ScriptFunction::Register<&GetRenderPath>(rq, "Renderer_GetRenderPath");
      72          12 :     ScriptFunction::Register<&TextureExists>(rq, "TextureExists");
      73          12 :     ScriptFunction::Register<&GetRenderDebugMode>(rq, "Renderer_GetRenderDebugMode");
      74          12 :     ScriptFunction::Register<&SetRenderDebugMode>(rq, "Renderer_SetRenderDebugMode");
      75          12 :     REGISTER_BOOLEAN_SCRIPT_SETTING(DisplayFrustum);
      76          12 :     REGISTER_BOOLEAN_SCRIPT_SETTING(DisplayShadowsFrustum);
      77          12 : }
      78             : 
      79             : #undef REGISTER_BOOLEAN_SCRIPT_SETTING
      80           3 : }

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