LCOV - code coverage report
Current view: top level - source/renderer - VertexArray.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 17 36 47.2 %
Date: 2023-01-19 00:18:29 Functions: 8 51 15.7 %

Function Name Sort by function name Hit count Sort by hit count
VertexArrayIterator<CVector3D> VertexArray::MakeIterator<CVector3D>(VertexArray::Attribute const*) 0
VertexArrayIterator<CVector4D> VertexArray::MakeIterator<CVector4D>(VertexArray::Attribute const*) 0
VertexArrayIterator<SColor4ub> VertexArray::MakeIterator<SColor4ub>(VertexArray::Attribute const*) 0
VertexArrayIterator<float [2]> VertexArray::MakeIterator<float [2]>(VertexArray::Attribute const*) 0
VertexArrayIterator<short [2]> VertexArray::MakeIterator<short [2]>(VertexArray::Attribute const*) 0
VertexArrayIterator<unsigned short [2]> VertexArray::MakeIterator<unsigned short [2]>(VertexArray::Attribute const*) 0
VertexArrayIterator<unsigned char [4]> VertexArray::MakeIterator<unsigned char [4]>(VertexArray::Attribute const*) 0
VertexArrayIterator<unsigned char> VertexArray::MakeIterator<unsigned char>(VertexArray::Attribute const*) 0
VertexArrayIterator<short> VertexArray::MakeIterator<short>(VertexArray::Attribute const*) 0
VertexArray::GetBuffer() 0
VertexArrayIterator<CVector3D>::VertexArrayIterator(char*, unsigned long) 0
VertexArrayIterator<CVector3D>::VertexArrayIterator(VertexArrayIterator<CVector3D> const&) 0
VertexArrayIterator<CVector3D>::operator++(int) 0
VertexArrayIterator<CVector3D>::operator++() 0
VertexArrayIterator<CVector4D>::VertexArrayIterator(char*, unsigned long) 0
VertexArrayIterator<SColor4ub>::VertexArrayIterator(char*, unsigned long) 0
VertexArrayIterator<SColor4ub>::VertexArrayIterator(VertexArrayIterator<SColor4ub> const&) 0
VertexArrayIterator<SColor4ub>::operator++(int) 0
VertexArrayIterator<float [2]>::VertexArrayIterator(char*, unsigned long) 0
VertexArrayIterator<float [2]>::operator++() 0
VertexArrayIterator<short [2]>::VertexArrayIterator(char*, unsigned long) 0
VertexArrayIterator<unsigned short [2]>::VertexArrayIterator(char*, unsigned long) 0
VertexArrayIterator<unsigned char [4]>::VertexArrayIterator(char*, unsigned long) 0
VertexArrayIterator<unsigned char [4]>::VertexArrayIterator() 0
VertexArrayIterator<unsigned char [4]>::operator=(VertexArrayIterator<unsigned char [4]> const&) 0
VertexArrayIterator<unsigned char [4]>::operator++() 0
VertexArrayIterator<unsigned char>::VertexArrayIterator(char*, unsigned long) 0
VertexArrayIterator<short>::VertexArrayIterator(char*, unsigned long) 0
VertexArray::GetNumberOfVertices() const 0
VertexArray::GetOffset() const 0
VertexArrayIterator<CVector3D>::GetData() const 0
VertexArrayIterator<CVector3D>::GetStride() const 0
VertexArrayIterator<CVector3D>::operator*() const 0
VertexArrayIterator<CVector3D>::operator[](unsigned long) const 0
VertexArrayIterator<CVector3D>::operator->() const 0
VertexArrayIterator<CVector4D>::operator[](unsigned long) const 0
VertexArrayIterator<SColor4ub>::operator*() const 0
VertexArrayIterator<SColor4ub>::operator[](unsigned long) const 0
VertexArrayIterator<float [2]>::operator*() const 0
VertexArrayIterator<float [2]>::operator[](unsigned long) const 0
VertexArrayIterator<unsigned char [4]>::operator*() const 0
VertexArrayIterator<unsigned char [4]>::operator[](unsigned long) const 0
VertexArrayIterator<unsigned short>::operator[](unsigned long) const 0
VertexArrayIterator<unsigned short> VertexArray::MakeIterator<unsigned short>(VertexArray::Attribute const*) 6
VertexIndexArray::~VertexIndexArray() 6
VertexArrayIterator<unsigned short>::VertexArrayIterator(char*, unsigned long) 6
VertexArray::GetStride() const 6
VertexArray::Attribute::Attribute() 36
VertexArrayIterator<unsigned short>::VertexArrayIterator(VertexArrayIterator<unsigned short> const&) 36864
VertexArrayIterator<unsigned short>::operator++(int) 36864
VertexArrayIterator<unsigned short>::operator*() const 36864

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