LCOV - code coverage report
Current view: top level - source/renderer - SilhouetteRenderer.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2022-03-08 13:03:03 Functions: 0 0 -

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_SILHOUETTERENDERER
      19             : #define INCLUDED_SILHOUETTERENDERER
      20             : 
      21             : #include "graphics/Overlay.h"
      22             : #include "maths/BoundingBoxAligned.h"
      23             : #include "renderer/backend/gl/DeviceCommandContext.h"
      24             : 
      25             : class CCamera;
      26             : class CModel;
      27             : class CPatch;
      28             : class SceneCollector;
      29             : 
      30             : class SilhouetteRenderer
      31             : {
      32             : public:
      33             :     SilhouetteRenderer();
      34             : 
      35             :     void AddOccluder(CPatch* patch);
      36             :     void AddOccluder(CModel* model);
      37             :     void AddCaster(CModel* model);
      38             : 
      39             :     void ComputeSubmissions(const CCamera& camera);
      40             :     void RenderSubmitOverlays(SceneCollector& collector);
      41             :     void RenderSubmitOccluders(SceneCollector& collector);
      42             :     void RenderSubmitCasters(SceneCollector& collector);
      43             : 
      44             :     void RenderDebugBounds(
      45             :         Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext);
      46             :     void RenderDebugOverlays(
      47             :         Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext);
      48             : 
      49             :     void EndFrame();
      50             : 
      51             : private:
      52             :     bool m_DebugEnabled;
      53             : 
      54             :     std::vector<CPatch*> m_SubmittedPatchOccluders;
      55             :     std::vector<CModel*> m_SubmittedModelOccluders;
      56             :     std::vector<CModel*> m_SubmittedModelCasters;
      57             : 
      58             :     std::vector<CPatch*> m_VisiblePatchOccluders;
      59             :     std::vector<CModel*> m_VisibleModelOccluders;
      60             :     std::vector<CModel*> m_VisibleModelCasters;
      61             : 
      62             :     struct DebugBounds
      63             :     {
      64             :         CColor color;
      65             :         CBoundingBoxAligned bounds;
      66             :     };
      67             : 
      68           0 :     struct DebugRect
      69             :     {
      70             :         CColor color;
      71             :         u16 x0, y0, x1, y1;
      72             :     };
      73             : 
      74             :     std::vector<DebugBounds> m_DebugBounds;
      75             :     std::vector<DebugRect> m_DebugRects;
      76             : 
      77             :     std::vector<SOverlaySphere> m_DebugSpheres;
      78             : };
      79             : 
      80             : #endif // INCLUDED_SILHOUETTERENDERER

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