LCOV - code coverage report
Current view: top level - source/renderer - Scene.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 14 7.1 %
Date: 2023-01-19 00:18:29 Functions: 2 3 66.7 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "renderer/Scene.h"
      21             : 
      22             : #include "graphics/Model.h"
      23             : #include "graphics/ParticleEmitter.h"
      24             : 
      25             : ///////////////////////////////////////////////////////////
      26             : // Default implementation traverses the model recursively and uses
      27             : // SubmitNonRecursive for the actual work.
      28           0 : void SceneCollector::SubmitRecursive(CModelAbstract* model)
      29             : {
      30           0 :     if (model->ToCModel())
      31             :     {
      32           0 :         SubmitNonRecursive(model->ToCModel());
      33             : 
      34           0 :         const std::vector<CModel::Prop>& props = model->ToCModel()->GetProps();
      35           0 :         for (size_t i = 0; i < props.size(); i++)
      36             :         {
      37           0 :             if (!props[i].m_Hidden)
      38           0 :                 SubmitRecursive(props[i].m_Model);
      39             :         }
      40             :     }
      41           0 :     else if (model->ToCModelDecal())
      42             :     {
      43           0 :         Submit(model->ToCModelDecal());
      44             :     }
      45           0 :     else if (model->ToCModelParticleEmitter())
      46             :     {
      47           0 :         Submit(model->ToCModelParticleEmitter()->m_Emitter.get());
      48             :     }
      49           0 :     else if (model->ToCModelDummy())
      50             :     {
      51             :     }
      52             :     else
      53           0 :         debug_warn(L"unknown model type");
      54           3 : }

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