LCOV - code coverage report
Current view: top level - source/ps - Replay.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 8 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 11 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_REPLAY
      19             : #define INCLUDED_REPLAY
      20             : 
      21             : #include "lib/os_path.h"
      22             : #include "ps/CStr.h"
      23             : #include "scriptinterface/ScriptTypes.h"
      24             : 
      25             : #include <vector>
      26             : 
      27             : struct SimulationCommand;
      28             : class CSimulation2;
      29             : class ScriptInterface;
      30             : 
      31             : /**
      32             :  * Replay log recorder interface.
      33             :  * Call its methods at appropriate times during the game.
      34             :  */
      35             : class IReplayLogger
      36             : {
      37             : public:
      38           0 :     IReplayLogger() { }
      39           0 :     virtual ~IReplayLogger() { }
      40             : 
      41             :     /**
      42             :      * Started the game with the given game attributes.
      43             :      */
      44             :     virtual void StartGame(JS::MutableHandleValue attribs) = 0;
      45             : 
      46             :     /**
      47             :      * Run the given turn with the given collection of player commands.
      48             :      */
      49             :     virtual void Turn(u32 n, u32 turnLength, std::vector<SimulationCommand>& commands) = 0;
      50             : 
      51             :     /**
      52             :      * Optional hash of simulation state (for sync checking).
      53             :      */
      54             :     virtual void Hash(const std::string& hash, bool quick) = 0;
      55             : 
      56             :     /**
      57             :      * Saves metadata.json containing part of the simulation state used for the summary screen.
      58             :      */
      59             :     virtual void SaveMetadata(const CSimulation2& simulation) = 0;
      60             : 
      61             :     /**
      62             :      * Remember the directory containing the commands.txt file, so that we can save additional files to it.
      63             :      */
      64             :     virtual OsPath GetDirectory() const = 0;
      65             : };
      66             : 
      67             : /**
      68             :  * Implementation of IReplayLogger that simply throws away all data.
      69             :  */
      70           0 : class CDummyReplayLogger : public IReplayLogger
      71             : {
      72             : public:
      73           0 :     virtual void StartGame(JS::MutableHandleValue UNUSED(attribs)) { }
      74           0 :     virtual void Turn(u32 UNUSED(n), u32 UNUSED(turnLength), std::vector<SimulationCommand>& UNUSED(commands)) { }
      75           0 :     virtual void Hash(const std::string& UNUSED(hash), bool UNUSED(quick)) { }
      76           0 :     virtual void SaveMetadata(const CSimulation2& UNUSED(simulation)) { };
      77           0 :     virtual OsPath GetDirectory() const { return OsPath(); }
      78             : };
      79             : 
      80             : /**
      81             :  * Implementation of IReplayLogger that saves data to a file in the logs directory.
      82             :  */
      83             : class CReplayLogger : public IReplayLogger
      84             : {
      85             :     NONCOPYABLE(CReplayLogger);
      86             : public:
      87             :     CReplayLogger(const ScriptInterface& scriptInterface);
      88             :     ~CReplayLogger();
      89             : 
      90             :     virtual void StartGame(JS::MutableHandleValue attribs);
      91             :     virtual void Turn(u32 n, u32 turnLength, std::vector<SimulationCommand>& commands);
      92             :     virtual void Hash(const std::string& hash, bool quick);
      93             :     virtual void SaveMetadata(const CSimulation2& simulation);
      94             :     virtual OsPath GetDirectory() const;
      95             : 
      96             : private:
      97             :     const ScriptInterface& m_ScriptInterface;
      98             :     std::ostream* m_Stream;
      99             :     OsPath m_Directory;
     100             : };
     101             : 
     102             : /**
     103             :  * Replay log replayer. Runs the log with no graphics and dumps some info to stdout.
     104             :  */
     105             : class CReplayPlayer
     106             : {
     107             : public:
     108             :     CReplayPlayer();
     109             :     ~CReplayPlayer();
     110             : 
     111             :     void Load(const OsPath& path);
     112             :     void Replay(const bool serializationtest, const int rejointestturn, const bool ooslog, const bool testHashFull, const bool testHashQuick);
     113             : 
     114             : private:
     115             :     std::istream* m_Stream;
     116             :     void TestHash(const std::string& hashType, const std::string& replayHash, const bool testHashFull, const bool testHashQuick);
     117             : };
     118             : 
     119             : #endif // INCLUDED_REPLAY

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