LCOV - code coverage report
Current view: top level - source/network - NetClient.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 475 0.2 %
Date: 2023-01-19 00:18:29 Functions: 0 60 0.0 %

Function Name Sort by function name Hit count Sort by hit count
CNetClient::OnRejoined(void*, CFsmEvent*) 0
CNetClient::SetHostJID(CStr8 const&) 0
CNetClient::OnGameSetup(void*, CFsmEvent*) 0
CNetClient::OnGameStart(void*, CFsmEvent*) 0
CNetClient::OnHandshake(void*, CFsmEvent*) 0
CNetClient::SendMessage(CNetMessage const*) 0
CNetClient::SetUserName(CStrW const&) 0
CNetClient::TraceMember(JSTracer*) 0
CNetClient::LoadFinished() 0
CNetClient::OnLoadedGame(void*, CFsmEvent*) 0
CNetClient::TryToConnect(CStr8 const&, bool) 0
CNetClient::HandleConnect() 0
CNetClient::HandleMessage(CNetMessage*) 0
CNetClient::OnAuthenticate(void*, CFsmEvent*) 0
CNetClient::OnClientPaused(void*, CFsmEvent*) 0
CNetClient::OnClientTimeout(void*, CFsmEvent*) 0
CNetClient::OnJoinSyncStart(void*, CFsmEvent*) 0
CNetClient::SendChatMessage(std::__cxx11::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > const&) 0
CNetClient::SetGamePassword(CStr8 const&) 0
CNetClient::SetupConnection(_ENetHost*) 0
CNetClient::SetupServerData(CStr8, unsigned short, bool) 0
CNetClient::HandleDisconnect(unsigned int) 0
CNetClient::OnClientsLoading(void*, CFsmEvent*) 0
CNetClient::SendReadyMessage(int) 0
CNetClient::SetAndOwnSession(CNetClientSession*) 0
CNetClient::DestroyConnection() 0
CNetClient::SendPausedMessage(bool) 0
CNetClient::GetScriptInterface() 0
CNetClient::OnPlayerAssignment(void*, CFsmEvent*) 0
CNetClient::OnClientPerformance(void*, CFsmEvent*) 0
CNetClient::OnHandshakeResponse(void*, CFsmEvent*) 0
CNetClient::SendRejoinedMessage() 0
CNetClient::SetControllerSecret(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) 0
CNetClient::TestReadGuiMessages[abi:cxx11]() 0
CNetClient::SendGameSetupMessage(JS::MutableHandle<JS::Value>, ScriptInterface const&) 0
CNetClient::SendStartGameMessage(CStr8 const&) 0
CNetClient::CheckServerConnection() 0
CNetClient::OnAuthenticateRequest(void*, CFsmEvent*) 0
CNetClient::SendKickPlayerMessage(CStrW const&, bool) 0
CNetClient::SendAssignPlayerMessage(int, CStr8 const&) 0
CNetClient::SendAuthenticateMessage() 0
CNetClient::SetupConnectionViaLobby() 0
CNetClient::SendClearAllReadyMessage() 0
CNetClient::HandleGetServerDataFailed(CStr8 const&) 0
CNetClient::OnJoinSyncEndCommandBatch(void*, CFsmEvent*) 0
CNetClient::PostPlayerAssignmentsToScript() 0
CNetClient::Poll() 0
CNetClient::OnChat(void*, CFsmEvent*) 0
CNetClient::GuiPoll(JS::MutableHandle<JS::Value>) 0
CNetClient::OnReady(void*, CFsmEvent*) 0
CNetClient::OnInGame(void*, CFsmEvent*) 0
CNetClient::OnKicked(void*, CFsmEvent*) 0
CNetClient::OnConnect(void*, CFsmEvent*) 0
CNetClient::CNetClient(CGame*) 0
CNetClient::~CNetClient() 0
CNetClient::~CNetClient().2 0
CNetFileReceiveTask_ClientRejoin::OnComplete() 0
CNetFileReceiveTask_ClientRejoin::CNetFileReceiveTask_ClientRejoin(CNetClient&, CStr8 const&) 0
CNetFileReceiveTask_ClientRejoin::~CNetFileReceiveTask_ClientRejoin() 0
CNetFileReceiveTask_ClientRejoin::~CNetFileReceiveTask_ClientRejoin().2 0

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