LCOV - code coverage report
Current view: top level - source/lib/file/archive - archive.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 2 3 66.7 %
Date: 2023-01-19 00:18:29 Functions: 3 5 60.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  *
       3             :  * Permission is hereby granted, free of charge, to any person obtaining
       4             :  * a copy of this software and associated documentation files (the
       5             :  * "Software"), to deal in the Software without restriction, including
       6             :  * without limitation the rights to use, copy, modify, merge, publish,
       7             :  * distribute, sublicense, and/or sell copies of the Software, and to
       8             :  * permit persons to whom the Software is furnished to do so, subject to
       9             :  * the following conditions:
      10             :  *
      11             :  * The above copyright notice and this permission notice shall be included
      12             :  * in all copies or substantial portions of the Software.
      13             :  *
      14             :  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
      15             :  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
      16             :  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
      17             :  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
      18             :  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
      19             :  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
      20             :  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
      21             :  */
      22             : 
      23             : /*
      24             :  * interface for reading from and creating archives.
      25             :  */
      26             : 
      27             : #ifndef INCLUDED_ARCHIVE
      28             : #define INCLUDED_ARCHIVE
      29             : 
      30             : #include "lib/file/file_system.h" // FileInfo
      31             : #include "lib/file/common/file_loader.h"
      32             : #include "lib/file/vfs/vfs_path.h"
      33             : 
      34             : // rationale: this module doesn't build a directory tree of the entries
      35             : // within an archive. that task is left to the VFS; here, we are only
      36             : // concerned with enumerating all archive entries.
      37             : 
      38             : namespace ERR
      39             : {
      40             :     const Status ARCHIVE_UNKNOWN_FORMAT = -110400;
      41             :     const Status ARCHIVE_UNKNOWN_METHOD = -110401;
      42             : }
      43             : 
      44           2 : struct IArchiveFile : public IFileLoader
      45             : {
      46             : };
      47             : 
      48             : typedef std::shared_ptr<IArchiveFile> PIArchiveFile;
      49             : 
      50           1 : struct IArchiveReader
      51             : {
      52             :     virtual ~IArchiveReader();
      53             : 
      54             :     /**
      55             :      * called for each archive entry.
      56             :      * @param pathname full pathname of entry; only valid during the callback.
      57             :      **/
      58             :     typedef void (*ArchiveEntryCallback)(const VfsPath& pathname, const CFileInfo& fileInfo, PIArchiveFile archiveFile, uintptr_t cbData);
      59             :     virtual Status ReadEntries(ArchiveEntryCallback cb, uintptr_t cbData) = 0;
      60             : };
      61             : 
      62             : typedef std::shared_ptr<IArchiveReader> PIArchiveReader;
      63             : 
      64             : // note: when creating an archive, any existing file with the given pathname
      65             : // will be overwritten.
      66             : 
      67             : // rationale: don't support partial adding, i.e. updating archive with
      68             : // only one file. this would require overwriting parts of the Zip archive,
      69             : // which is annoying and slow. also, archives are usually built in
      70             : // seek-optimal order, which would break if we start inserting files.
      71             : // while testing, loose files can be used, so there's no loss.
      72             : 
      73           0 : struct IArchiveWriter
      74             : {
      75             :     /**
      76             :      * write out the archive to disk; only hereafter is it valid.
      77             :      **/
      78             :     virtual ~IArchiveWriter();
      79             : 
      80             :     /**
      81             :      * add a file to the archive.
      82             :      *
      83             :      * rationale: passing in a filename instead of the compressed file
      84             :      * contents makes for better encapsulation because callers don't need
      85             :      * to know about the codec. one disadvantage is that loading the file
      86             :      * contents can no longer take advantage of the VFS cache nor previously
      87             :      * archived versions. however, the archive builder usually adds files
      88             :      * precisely because they aren't in archives, and the cache would
      89             :      * thrash anyway, so this is deemed acceptable.
      90             :      *
      91             :      * @param pathname the actual file to add
      92             :      * @param pathnameInArchive the name to store in the archive
      93             :      **/
      94             :     virtual Status AddFile(const OsPath& pathname, const Path& pathnameInArchive) = 0;
      95             : 
      96             :     /**
      97             :      * add a file to the archive, when it is already in memory and not on disk.
      98             :      *
      99             :      * @param data the uncompressed file contents to add
     100             :      * @param size the length of data
     101             :      * @param mtime the last-modified-time to be stored in the archive
     102             :      * @param pathnameInArchive the name to store in the archive
     103             :      **/
     104             :     virtual Status AddMemory(const u8* data, size_t size, time_t mtime, const OsPath& pathnameInArchive) = 0;
     105             : };
     106             : 
     107             : typedef std::shared_ptr<IArchiveWriter> PIArchiveWriter;
     108             : 
     109             : #endif  // #ifndef INCLUDED_ARCHIVE

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