LCOV - code coverage report
Current view: top level - source/gui/SettingTypes - CGUIList.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 3 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 4 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2019 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_CGUILIST
      19             : #define INCLUDED_CGUILIST
      20             : 
      21             : #include "gui/SettingTypes/CGUIString.h"
      22             : 
      23             : #include <vector>
      24             : 
      25           0 : class CGUIList
      26             : {
      27             : public: // struct:ish (but for consistency I call it _C_GUIList, and
      28             :         //  for the same reason it is a class, so that confusion doesn't
      29             :         //  appear when forward declaring.
      30             : 
      31             :     // Avoid copying the vector.
      32             :     NONCOPYABLE(CGUIList);
      33           0 :     MOVABLE(CGUIList);
      34           0 :     CGUIList() = default;
      35             : 
      36             :     /**
      37             :      * List of items (as text), the post-processed result is stored in
      38             :      *  the IGUITextOwner structure of this class.
      39             :      */
      40             :     std::vector<CGUIString> m_Items;
      41             : };
      42             : 
      43             : #endif

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