Line data Source code
1 : /* Copyright (C) 2019 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CGUILIST
19 : #define INCLUDED_CGUILIST
20 :
21 : #include "gui/SettingTypes/CGUIString.h"
22 :
23 : #include <vector>
24 :
25 0 : class CGUIList
26 : {
27 : public: // struct:ish (but for consistency I call it _C_GUIList, and
28 : // for the same reason it is a class, so that confusion doesn't
29 : // appear when forward declaring.
30 :
31 : // Avoid copying the vector.
32 : NONCOPYABLE(CGUIList);
33 0 : MOVABLE(CGUIList);
34 0 : CGUIList() = default;
35 :
36 : /**
37 : * List of items (as text), the post-processed result is stored in
38 : * the IGUITextOwner structure of this class.
39 : */
40 : std::vector<CGUIString> m_Items;
41 : };
42 :
43 : #endif
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