Line data Source code
1 : /* Copyright (C) 2019 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CGUIColor.h"
21 :
22 : #include "gui/CGUI.h"
23 : #include "ps/CStr.h"
24 :
25 0 : bool CGUIColor::ParseString(const CGUI& pGUI, const CStr& value, int defaultAlpha)
26 : {
27 0 : if (pGUI.HasPreDefinedColor(value))
28 : {
29 0 : const CGUIColor& color = pGUI.GetPreDefinedColor(value);
30 :
31 : // Explicit copy assignment
32 0 : r = color.r;
33 0 : g = color.g;
34 0 : b = color.b;
35 0 : a = color.a;
36 0 : return true;
37 : }
38 :
39 0 : return CColor::ParseString(value, defaultAlpha);
40 : }
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