LCOV - code coverage report
Current view: top level - source/gui/Scripting - GuiScriptConversions.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 28 192 14.6 %
Date: 2023-01-19 00:18:29 Functions: 2 29 6.9 %

Function Name Sort by function name Hit count Sort by hit count
void Script::ToJSVal<CGUISeries>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CGUISeries const&) 0
void Script::ToJSVal<CGUIString>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CGUIString const&) 0
void Script::ToJSVal<CGUISpriteInstance>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CGUISpriteInstance const&) 0
void Script::ToJSVal<CRect>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CRect const&) 0
void Script::ToJSVal<EAlign>(ScriptRequest const&, JS::MutableHandle<JS::Value>, EAlign const&) 0
void Script::ToJSVal<CSize2D>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CSize2D const&) 0
void Script::ToJSVal<EVAlign>(ScriptRequest const&, JS::MutableHandle<JS::Value>, EVAlign const&) 0
void Script::ToJSVal<CGUIList>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CGUIList const&) 0
void Script::ToJSVal<CGUISize>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CGUISize const&) 0
void Script::ToJSVal<CGUIColor>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CGUIColor const&) 0
void Script::ToJSVal<CVector2D>(ScriptRequest const&, JS::MutableHandle<JS::Value>, CVector2D const&) 0
void Script::ToJSVal<std::vector<CGUIString, std::allocator<CGUIString> > >(ScriptRequest const&, JS::MutableHandle<JS::Value>, std::vector<CGUIString, std::allocator<CGUIString> > const&) 0
void Script::ToJSVal<std::vector<CVector2D, std::allocator<CVector2D> > >(ScriptRequest const&, JS::MutableHandle<JS::Value>, std::vector<CVector2D, std::allocator<CVector2D> > const&) 0
void Script::ToJSVal<std::vector<std::vector<CVector2D, std::allocator<CVector2D> >, std::allocator<std::vector<CVector2D, std::allocator<CVector2D> > > > >(ScriptRequest const&, JS::MutableHandle<JS::Value>, std::vector<std::vector<CVector2D, std::allocator<CVector2D> >, std::allocator<std::vector<CVector2D, std::allocator<CVector2D> > > > const&) 0
bool Script::FromJSVal<CGUISeries>(ScriptRequest const&, JS::Handle<JS::Value>, CGUISeries&) 0
bool Script::FromJSVal<CGUIString>(ScriptRequest const&, JS::Handle<JS::Value>, CGUIString&) 0
bool Script::FromJSVal<CGUISpriteInstance>(ScriptRequest const&, JS::Handle<JS::Value>, CGUISpriteInstance&) 0
bool Script::FromJSVal<EAlign>(ScriptRequest const&, JS::Handle<JS::Value>, EAlign&) 0
bool Script::FromJSVal<CSize2D>(ScriptRequest const&, JS::Handle<JS::Value>, CSize2D&) 0
bool Script::FromJSVal<EVAlign>(ScriptRequest const&, JS::Handle<JS::Value>, EVAlign&) 0
bool Script::FromJSVal<CGUIList>(ScriptRequest const&, JS::Handle<JS::Value>, CGUIList&) 0
bool Script::FromJSVal<CGUISize>(ScriptRequest const&, JS::Handle<JS::Value>, CGUISize&) 0
bool Script::FromJSVal<CVector2D>(ScriptRequest const&, JS::Handle<JS::Value>, CVector2D&) 0
bool Script::FromJSVal<IGUIObject*>(ScriptRequest const&, JS::Handle<JS::Value>, IGUIObject*&) 0
bool Script::FromJSVal<std::vector<CGUIString, std::allocator<CGUIString> > >(ScriptRequest const&, JS::Handle<JS::Value>, std::vector<CGUIString, std::allocator<CGUIString> >&) 0
bool Script::FromJSVal<std::vector<CVector2D, std::allocator<CVector2D> > >(ScriptRequest const&, JS::Handle<JS::Value>, std::vector<CVector2D, std::allocator<CVector2D> >&) 0
bool Script::FromJSVal<std::vector<std::vector<CVector2D, std::allocator<CVector2D> >, std::allocator<std::vector<CVector2D, std::allocator<CVector2D> > > > >(ScriptRequest const&, JS::Handle<JS::Value>, std::vector<std::vector<CVector2D, std::allocator<CVector2D> >, std::allocator<std::vector<CVector2D, std::allocator<CVector2D> > > >&) 0
void Script::ToJSVal<IGUIObject*>(ScriptRequest const&, JS::MutableHandle<JS::Value>, IGUIObject* const&) 12
void Script::ToJSVal<SDL_Event_>(ScriptRequest const&, JS::MutableHandle<JS::Value>, SDL_Event_ const&) 14

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