LCOV - code coverage report
Current view: top level - source/gui/ObjectTypes - CRadioButton.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 2 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 3 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_CRADIOBUTTON
      19             : #define INCLUDED_CRADIOBUTTON
      20             : 
      21             : #include "gui/ObjectTypes/CCheckBox.h"
      22             : 
      23             : /**
      24             :  * Just like a check box, but it'll nullify its siblings,
      25             :  * and it won't switch itself.
      26             :  *
      27             :  * @see CCheckBox
      28             :  */
      29           0 : class CRadioButton : public CCheckBox
      30             : {
      31           0 :     GUI_OBJECT(CRadioButton)
      32             : 
      33             : public:
      34             :     CRadioButton(CGUI& pGUI);
      35             : 
      36             :     /**
      37             :      * @see IGUIObject#HandleMessage()
      38             :      */
      39             :     virtual void HandleMessage(SGUIMessage& Message);
      40             : };
      41             : 
      42             : #endif // INCLUDED_CRADIOBUTTON

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