LCOV - code coverage report
Current view: top level - source/gui/ObjectTypes - CImage.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_CIMAGE
      19             : #define INCLUDED_CIMAGE
      20             : 
      21             : #include "gui/CGUISprite.h"
      22             : #include "gui/ObjectBases/IGUIObject.h"
      23             : 
      24             : /**
      25             :  * Object just for drawing a sprite. Like CText, without the
      26             :  * possibility to draw text.
      27             :  *
      28             :  * Created, because I've seen the user being indecisive about
      29             :  * what control to use in these situations. I've seen button
      30             :  * without functionality used, and that is a lot of unnecessary
      31             :  * overhead. That's why I thought I'd go with an intuitive
      32             :  * control.
      33             :  */
      34             : class CImage : public IGUIObject
      35             : {
      36           0 :     GUI_OBJECT(CImage)
      37             : 
      38             : public:
      39             :     CImage(CGUI& pGUI);
      40             :     virtual ~CImage();
      41             : 
      42             : protected:
      43             :     /**
      44             :      * Draws the Image
      45             :      */
      46             :     virtual void Draw(CCanvas2D& canvas);
      47             : 
      48             :     CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
      49             : };
      50             : 
      51             : #endif // INCLUDED_CIMAGE

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