LCOV - code coverage report
Current view: top level - source/graphics - Font.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 9 19 47.4 %
Date: 2023-01-19 00:18:29 Functions: 5 9 55.6 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_FONT
      19             : #define INCLUDED_FONT
      20             : 
      21             : #include "graphics/Texture.h"
      22             : 
      23             : /**
      24             :  * Storage for a bitmap font. Loaded by CFontManager.
      25             :  */
      26           5 : class CFont
      27             : {
      28             : public:
      29             :     struct GlyphData
      30             :     {
      31             :         float u0, v0, u1, v1;
      32             :         i16 x0, y0, x1, y1;
      33             :         i16 xadvance;
      34             :         u8 defined;
      35             :     };
      36             : 
      37             :     /**
      38             :      * Relatively efficient lookup of GlyphData from 16-bit Unicode codepoint.
      39             :      * This is stored as a sparse 2D array, exploiting the knowledge that a font
      40             :      * typically only supports a small number of 256-codepoint blocks, so most
      41             :      * elements of m_Data will be NULL.
      42             :      */
      43             :     class GlyphMap
      44             :     {
      45             :         NONCOPYABLE(GlyphMap);
      46             :     public:
      47             :         GlyphMap();
      48             :         ~GlyphMap();
      49             :         void set(u16 i, const GlyphData& val);
      50             : 
      51       25347 :         const GlyphData* get(u16 i) const
      52             :         {
      53       25347 :             if (!m_Data[i >> 8])
      54           0 :                 return NULL;
      55       25347 :             if (!m_Data[i >> 8][i & 0xff].defined)
      56          45 :                 return NULL;
      57       25302 :             return &m_Data[i >> 8][i & 0xff];
      58             :         }
      59             : 
      60             :     private:
      61             :         GlyphData* m_Data[256];
      62             :     };
      63             : 
      64           0 :     bool HasRGB() const { return m_HasRGB; }
      65         748 :     int GetLineSpacing() const { return m_LineSpacing; }
      66        1189 :     int GetHeight() const { return m_Height; }
      67             :     int GetCharacterWidth(wchar_t c) const;
      68             :     void CalculateStringSize(const wchar_t* string, int& w, int& h) const;
      69           0 :     void GetGlyphBounds(float& x0, float& y0, float& x1, float& y1) const
      70             :     {
      71           0 :         x0 = m_BoundsX0;
      72           0 :         y0 = m_BoundsY0;
      73           0 :         x1 = m_BoundsX1;
      74           0 :         y1 = m_BoundsY1;
      75           0 :     }
      76           0 :     const GlyphMap& GetGlyphs() const { return m_Glyphs; }
      77           0 :     CTexturePtr GetTexture() const { return m_Texture; }
      78             : 
      79             : private:
      80             :     friend class CFontManager;
      81             : 
      82           5 :     CFont() = default;
      83             : 
      84             :     CTexturePtr m_Texture;
      85             : 
      86             :     bool m_HasRGB; // true if RGBA, false if ALPHA
      87             : 
      88             :     GlyphMap m_Glyphs;
      89             : 
      90             :     int m_LineSpacing;
      91             :     int m_Height; // height of a capital letter, roughly
      92             : 
      93             :     // Bounding box of all glyphs
      94             :     float m_BoundsX0;
      95             :     float m_BoundsY0;
      96             :     float m_BoundsX1;
      97             :     float m_BoundsY1;
      98             : };
      99             : 
     100             : #endif // INCLUDED_FONT

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